![]() The only other question with a similar result was “The twists, turns, and secrets were exciting and memorable.” So if any of the game’s strengths didn’t shine particularly bright, it may have been its responsiveness to your choices and its unpredictability, but those were still strong aspects.Ĭonversely, feedback on the sex scenes was the most enthusiastic by far, with 86% of supporters emphatically agreeing that it was the best part of the game. ![]() Still, I did find it interesting that this question scored relatively low. Where most of the questions were consistently a slope upward towards “Yes!” the question about the game feeling “alive” actually peaked at just a “Yeah, Kinda.” But if you look at the numbers, I weighted each result from 1 to 5, and all response groups averaged a 4 our higher– meaning that on average, half of the population falls into the range of mildly agreeing or better. The notable standouts in this category were on these two questions. ![]() On a five-point scale, most of them got a max result of an emphatic “Yes!” from at least 50% of you, and none of the options averaged lower than a “Yeah, Kinda.” So it looks like you guys largely agree with all of the aspects I described as things I thought were successes with MVOL! I tried to encourage folks to vote low for anything they didn’t really care for or notice, but overall the results in this category were all very heavy toward agreeing that each aspect described was good. The first was about: The BEST part of MVOL to you This was the smallest survey, with two basic series of questions. With all that out of the way, let’s start looking at the results! I’ll go over the mass data for each survey, then talk some about the comments and such that I received at the end. This turned out pretty big, so here’s a small table of contents to help you get around quickly! Very rough ballpark numbers here, but it partly explains why supporter responses can be a little more “jagged,” since it was a smaller sample size. Between pre- and post-v0.91 respondents, supporter responses would increase between 10% and 50%, while the responses as a whole just about doubled. The numbers fluctuated some from survey to survey, but roughly, about 1/10 of the respondents were usually supporters. This means that all the data has been split into four categories: supporters that responded before v0.91, all people that responded before v0.91, then all supporters, and all people that responded, period. I set up a formula to check those emails automatically against a big list of emails I have for recent supporters and took all those responses as a subset as well. Secondly, as you may have noticed, I asked for Patreon emails to check if the survey taker was a supporter. I was interested to see if there might be a difference in responses between people that actively check my news outlets and those that only see news that’s blared out along with a new version of the game. ![]() I downloaded the results for all of them immediately before I released v0.91 (which I used to promote the surveys to a lot more people) then downloaded the results again a few weeks after. If you don’t read this, you’re probably gonna be pretty confused looking at the rest! I’m gonna show some of the graphs I’ve made here, skipping some where I feel like I can summarize the results easily, but these are probably gonna look pretty confusing at first, so let me explain what I’ve done with the data.įirst off, I didn’t just take all the data in one big batch and see what people thought. This has already turned into a huuuuge post, so I’ve decided to hold off on the final survey and talking about the write-in feedback I got from folks and go over that in another post a little down the road! If you’d like to just get the short version of what stood out most, there’s a link to skip to the conclusion in the table of contents below. It’s taken a lot more time and work to get this all put together than I expected, but I’m definitely getting some helpful info! Today I’m gonna go over the results from the first three surveys and how I’m interpreting them, then talk about how it’ll influence my choices from here. Alright! I rolled out a big series of surveys to cap off a big series of posts talking about how I think MVOL has gone and what I’m going to do from here, and I gave a healthy amount of time for everyone to give their opinions before I downloaded all the data and spent some time wrangling it up into a bunch of useful numbers and graphs.
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